[DX12] Texture Mapping
ComPtr textureUploadHeap; hr = DEVICE->CreateCommittedResource( &heapProperty, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(textureUploadHeap.GetAddressOf())); if (FAILED(hr)) assert(nullptr); ::UpdateSubresources(RESOURCE_CMD_LIST.Get(), _tex2D.Get(), textureUploadHeap.Get(), 0, 0, static_cast(subResources.size()), subResources.data()); GEngine->GetCmdQu..